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Monster Ambassador: Goodbye Grind, Hello Desert


Welcome back for another update!

There have been a lot of changes on a few fronts this time, so let's start with the most fun:


New Monsters & Scenes

Two new species were introduced in this update! The first, the Anubi, are strong protectors of ancient temples in the desert:


The second, Lyinx, are bundled up for endless winter up in the icy mountaintops:

Both new species have nsfw scenes that can be unlocked, as well as a special encounter in the Plains between two previously-met ambassadors!


New Biome & Encounters


The new area available for searching is the Anubi's home- the desert! There are also new encounters in all of the other areas, from nsfw scenes, monster homes, and flavourful events that give items or gold!


Game Improvements

This section is the one I'm the most excited about!

Gold

In playing through the latest build, I found something that makes me surprised so many people actually put the time into 100%ing the last few releases-- the grind was awful. 
The most gold that an encounter gave in previous updates was 37 gold. In the highest-drop area, with the most luck, you could make 37 gold (compared to 15 gold from the lowest-drop area). But even the cheapest statue, the Slime statue, is 1000 gold. To buy the cheapest statue you would have to have perfect luck on 28 encounters in the hardest area.  But it gets worse-- many other statues double or more than double that price.

So, to start off, thank you to everyone who made it to 100% before this. I sincerely hope you don't have any lasting emotional damage from the grind. 

So what's changed?
For starters, the base gold gain has increased significantly. The highest-drop area, with the most luck, now gives 240 gold. Not bad! But that still leaves a lot of room for grind to get all the statues, and the new Desert Map that costs 2500 to unlock the desert biome. 
Luckily, the ambassadors are here to help; many of the NPCs without previous dialogue now give you gifts of gold, and the desert has a very lucrative random encounter that drops gold.
Patrons also gained a new option to turn on x2 gold income in-game.

So that's the gold grind. There were a few more improvements to help balance the game:
- Stickers are easier to find
- Max energy is increased 
- A new defence stat has been added, along with two encounters that increase that defence (to make late-game encounters easier)
- Monster attacks are easier to block

Save System

One of the most-requested features, the save system has been released in beta! It is currently download-only, because Unity's WebGL builds cannot copy-paste regular text (it can be moved around in-game, but not copied to an external text document). 
However, for all the downloading players, the save system should save your current progress with a long text string, that you can store and paste later to bring back your file!

Bug Reports

Bug reports can now be filed in-game through the settings menu! This should make sending in those nasty little buggies easier, and I'll be able to fix them & roll out patches faster.

Wiki

My personal favourite new thing this release; the game now has a Wiki, with details on almost everything in the game!
You can find:
- A list of available nsfw scenes, and where to find them
- Available items and their uses
- A complete monster list, with journal notes and wild monster variations
 - A location list, with the details to unlock, and what monsters can be found within them


And that's the gist of the update!

There were a few more small changes, mostly bugfixes that can be found in the patch notes below. 

+ Faun & Deathstalker statue appear in shop
+ Slime dialogue can be skipped after first run-through
+ Deathstalker blank intro dialogue replaced
+ Can't click 'run' after already running away
+ (internal) Overhauled organizational structure for ambassador dialogue

Files

Monster Ambassador Redux 182 MB
Nov 12, 2020

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